Animal Adventure — the village hub
Game & Interactive Content Studio

Making games,
building worlds

PC and mobile games, browser games that run without an install, and an asset pipeline rebuilt around generative AI. GonGunGames takes a project from first prototype to live operations — with our own titles on Steam and Google Play, and commissioned work delivered for enterprise clients.

2020Founded in Cheongju, Korea
80K+Mobile downloads worldwide
4Titles released and operated
2Enterprise campaign web games
Service

What we build

One production pipeline, applied across games, XR content and the courses we teach.

01 — Game Development

PC & mobile games

From single-player titles to real-time multiplayer. We prove the fun in a prototype first, then carry client, server and post-launch operations through as one pipeline.

UnityUnrealRealtime ServerLive Ops
02 — Web Games

Runs in the browser

Promotional and campaign games that run on mobile web with no install. Delivered for a major e-commerce campaign and tested against real traffic.

03 — Mobile Games

Global casual

Self-published and operated on Google Play and the App Store. Over 80,000 downloads worldwide, with one title picked as Google Play Indie Game of the Month.

04 — Work-for-hire

Commissioned builds

Design support, full development, or a single module for publishers, agencies and corporate clients.

05 — XR

VR content

Exhibition experiences and training simulation systems, including three years of commissioned VR work in healthcare.

AI Practice

AI is in our pipeline,
not just our pitch deck.

We rebuilt asset production around generative AI so a two-person studio can ship at a scale that normally needs a team of ten. It runs on the game we are building right now.

Generative asset pipeline

2D concept generation feeding 3D conversion tools, then auto-rigging and animation hookup. One pass takes a character from prompt to an in-engine rig.

AI-assisted engineering

Code assistance in day-to-day Unity work, and machine learning on live telemetry to find drop-off points and tune balance without a client patch.

Documented well enough to teach

We turned the same pipeline into course material for corporate and university programmes. It is a process we can explain, not a black box.

Works

What we’ve shipped

Request portfolio →
Animal Adventure multiplayer obstacle stage
PC · Party Action · Live

Animal Adventure 애니멀 어드벤처

A multiplayer party game where animal characters race through obstacle courses to the finish. PvE obstacles and player-versus-player competition sit inside a single match, with a village lobby feeding into mini-games and matchmaking — all built in-house. In Steam Early Access since March 2025, after demo showings at Steam Next Fest and Tokyo Game Show 2025.

Web Games · Enterprise Client

Two e-commerce promo web games

Two browser games built into a major e-commerce platform’s marketing campaign, handled turnkey from concept through launch. They run on mobile web with no install and carried live user traffic for the length of the campaign.

This is the largest commissioned project we have delivered, and it passed an enterprise client’s QA and schedule review.

🔒 Client name and details withheld at their request.

Mobile · Casual

OneShot

Our first global mobile release, past 50,000 downloads. Google Play picked it as Indie Game of the Month in February 2023.

Mobile · Arcade

Dots Shooter

Move side to side, dodge obstacles, chain combos. Launched globally in 2022 and past 30,000 downloads.

Mobile · Hypercasual

CoinToss

The title where we first built our physics-based jump and trajectory logic. Its map editor and jump system still carry into our current projects.

VR · Healthcare

EEG-linked therapeutic VR

VR counselling content driven by live brainwave input, extended across three years of commissioned work. On permanent display at the Korea Education and Research Information Service.

More

Some projects sit under NDA

Several development and training projects can’t be named here. We share the full portfolio once an NDA is in place.

Request portfolio
Past record

Who we taught

Programmes we ran for corporate teams, universities and public agencies between 2021 and 2024. We are focused on game development now and are not taking new courses.

2024VR & AR for the AI Convergence Education programmeSeoul National University
2023Metaverse project trainingSamsung SDS · via Unity Technologies Korea
2022Autonomous driving simulation workshopMORAI · via Unity Technologies Korea
2022Unreal MetaHuman production courseUlsan Content Korea Lab
2022Local creator development programmeJeonbuk Content Convergence Agency
2021XR Campus — VR content production, intermediate trackNational IT Industry Promotion Agency

We also run a seven-week game development programme for students and first-time founders, and mentor young developers on server architecture and optimisation through university partnerships.

Contact

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you want built?

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